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basisuv2.50

Updated

Basis Universal is a supercompressed GPU texture and video compression format that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats.

#License

Not declared in the port manifest

#Supported Platforms

!android

  • linux
  • osx
  • uwp
  • windows

    #Features

    No features defined.

    #Dependencies

    No transitive dependencies.

    #Host Dependencies

    No transitive dependencies.

    #Used By

    #Host Tool For

    No ports use this.

    #Contributors

    • Bradley Austin Davis's avatarBradley Austin Davis
    • Phoebe's avatarPhoebe
    • Lily's avatarLily
    • Billy O'Neal's avatarBilly O'Neal
    • Osyotr's avatarOsyotr
    • Adorjan White's avatarAdorjan White
    • jim wang's avatarjim wang
    • Amin Yahyaabadi's avatarAmin Yahyaabadi
    • Kai Pastor's avatarKai Pastor
    • Li Yanxu's avatarLi Yanxu
    • Christian Schulte's avatarChristian Schulte
    • Tom Conder's avatarTom Conder

    #Changelog

    • 3e63c41[basisu] update to 2.50 (#53292)
    • 7e99dc2[basisu] update to 2.1.0 (#50522)
    • 9c6667d[basisu] update to 2.0.2 (#49658)
    • 8f16c65[basisu] : Added ctype.h include as recent MSVC seems to require it explicitly (#49623)
    • 48d868dfix: add more supports for basisu (#48898)
    • 4fea48f[basisu] Devendor zstd (#48388)
    • 4edccbd[basisu] Update to 1.60 (#48031)
    • 9d163f0[basisu] update to v1.50.0 (#41901)
    • 1517fd7[basisu] Update to 1.16.4 and update the github organization (#34408)
    • 46690e2[Basisu] Fix MinGW build failure (#27760)
    Show 8 earlier changes