box2d v2.4.1
- Created
- Updated
An open source C++ engine for simulating rigid bodies in 2D
# License
Unknown
# Supported Platforms
!uwp
- ✅ linux
- ✅ osx
- ✅ windows
- ❌
uwp
# Features
No features defined.
# Dependencies
No dependencies.
# Host Dependencies
No transitive dependencies.
# Dependents
- luminoengine (feature
engine
)
# Host Dependents
No dependents.
# Contributors
- Mateusz Adamczyk
- Robert Schumacher
- Alexander Karatarakis
- Jim Tilander
- past-due
- Victor Romero
- Phil Christensen
- pravic
- Phoebe
- JonLiu1993
- Martin Vejdarski
- Billy O'Neal
- Jack·Boos·Yu
# Changelog
64c3268
[box2d] Replace buildsystem with CMake for better cross-platform support
and 11 more commits:
2949174
[box2d] Fix build failure when VCPKG_BUILD_TYPE is set6800cbe
Add support for Box2D to be build as a static librarycb239b9
Fix several port hashes due to github tar.gz change9a642ad
[box2d][directxmesh][directxtex][directxtk][directxtk12][dxut][entityx][octomap][pdcurses][redshell][rttr][tbb][uvatlas] Improve constraint checking38c717d
[box2d] Use vcpkg_from_github1808d46
triplet is now automatically included before portfiles.2f0da1a
[box2d] Use vcpkg_build_msbuild instead of invoking msbuild/devenv directly.b66679e
[box2d] Use most recent release in version9cc42fa
Do not hack dll - always build only static lib5dea0f4
Added dynamic linking for windowsdcb9be0
Added Box2D (in default, static version)