dxut v11.32
- Created
- Updated
A "GLUT"-like framework for Direct3D 11.x Win32 desktop applications
# Usage
The DXUT for Direct3D 11 package is compatible with built-in CMake targets:
find_package(dxut CONFIG REQUIRED)
target_link_libraries(main PRIVATE Microsoft::DXUTOpt Microsoft::DXUT)
# License
# Supported Platforms
windows & !uwp & !xbox
- ✅ windows
- ❌
linux - ❌
osx - ❌
uwp
# Features
No default features set.
# dxtk
Support integration with DirectX Tool Kit for DX11
Host Dependencies:
2 transitive dependencies:
- vcpkg-cmake (by directxmath )
- vcpkg-cmake-config (by directxmath )
# spectre
Build Spectre-mitigated library
Dependencies:
No dependencies.
Host Dependencies:
No dependencies.
# Dependencies
No transitive dependencies.
# Host Dependencies
No transitive dependencies.
# Dependents
No dependents.
# Host Dependents
No dependents.
# Contributors
- sdcb
- Alexander Karatarakis
- Robert Schumacher
- Victor Romero
- pravic
- Stefano Sinigardi
- Billy O'Neal
- Chuck Walbourn
- Frank
# Changelog
and 14 more commits:
9a642ad
[box2d][directxmesh][directxtex][directxtk][directxtk12][dxut][entityx][octomap][pdcurses][redshell][rttr][tbb][uvatlas] Improve constraint checking00f10b7
[dxut] add build for optional libs.266703e
[dxut] switch dxut building static lib dxut is by building static library by default, my previous PR forcing dxut building dynamic by creating a huge patch (basically add dllimport/dllexport everywhere).cadee66
If portfile is not static-enabled yet, warn and then build dynamic The opposite if portfile is not dynamic enabled1808d46
triplet is now automatically included before portfiles.7743e9c
[dxut] Mark as not yet supporting staticc5d487e
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