dxutv11.32
- Updated
A "GLUT"-like framework for Direct3D 11.x Win32 desktop applications
- Project website: https://github.com/Microsoft/DXUT
- Documentation: https://github.com/microsoft/DXUT/wiki
#Usage
The DXUT for Direct3D 11 package is compatible with built-in CMake targets:
find_package(dxut CONFIG REQUIRED)
target_link_libraries(main PRIVATE Microsoft::DXUTOpt Microsoft::DXUT)#Features
No default features.
#dxtk
Support integration with DirectX Tool Kit for DX11
Host Dependencies:
2 transitive dependencies:
- vcpkg-cmake (through directxmath)
- vcpkg-cmake-config (through directxmath)
#spectre
Build Spectre-mitigated library
Dependencies:
No dependencies.
Host Dependencies:
No dependencies.
#Used By
No ports use this.
#Host Tool For
No ports use this.
#Contributors
sdcb
Alexander Karatarakis
Robert Schumacher
Victor Romero
pravic
Stefano Sinigardi
Billy O'Neal
Chuck Walbourn
Frank
#Changelog
Show 14 earlier changes
9a642ad[box2d][directxmesh][directxtex][directxtk][directxtk12][dxut][entityx][octomap][pdcurses][redshell][rttr][tbb][uvatlas] Improve constraint checking00f10b7[dxut] add build for optional libs.266703e[dxut] switch dxut building static lib dxut is by building static library by default, my previous PR forcing dxut building dynamic by creating a huge patch (basically add dllimport/dllexport everywhere).cadee66If portfile is not static-enabled yet, warn and then build dynamic The opposite if portfile is not dynamic enabled1808d46triplet is now automatically included before portfiles.7743e9c[dxut] Mark as not yet supporting staticc5d487eAdd dxut