Skip to Content

dxut v11.32

Created
Updated

A "GLUT"-like framework for Direct3D 11.x Win32 desktop applications

# Usage

The DXUT for Direct3D 11 package is compatible with built-in CMake targets:

find_package(dxut CONFIG REQUIRED)
target_link_libraries(main PRIVATE Microsoft::DXUTOpt Microsoft::DXUT) 

# License

# Supported Platforms

windows & !uwp & !xbox

  • windows
  • linux
  • osx
  • uwp

# Features

No default features set.

# dxtk

Support integration with DirectX Tool Kit for DX11

Dependencies:
and one transitive dependency:
Host Dependencies:
2 transitive dependencies:

# spectre

Build Spectre-mitigated library

Dependencies:

No dependencies.

Host Dependencies:

No dependencies.

# Dependencies

No transitive dependencies.

# Host Dependencies

No transitive dependencies.

# Dependents

No dependents.

# Host Dependents

No dependents.

# Contributors

  • sdcb's avatar sdcb
  • Alexander Karatarakis's avatar Alexander Karatarakis
  • Robert Schumacher's avatar Robert Schumacher
  • Victor Romero's avatar Victor Romero
  • pravic's avatar pravic
  • Stefano Sinigardi's avatar Stefano Sinigardi
  • Billy O'Neal's avatar Billy O'Neal
  • Chuck Walbourn's avatar Chuck Walbourn
  • Frank's avatar Frank

# Changelog

  • d6986ce [dxut] Update version to august 2024(11.32) (#41179)
  • f3b1045 [directxmesh, directxtex, directxtk, uvatlas, dxut, effects11] June 2023 update (#32033)
  • c1d764a [community triplet] adds triplets for building for the Xbox platform (#29210)
  • a438cf6 [dxut] update for February 2023 release (#29623)
  • 12c2a93 [dxut, effects11] ports updated to support spectre-mitigated libraries (#28713)
  • 42f74e3 [dxut, effects11] update port for latest GitHub release (#28281)
  • 362fee9 [dxut] port updated for October 2022 release (#27448)
  • 479e1bd [dxut, effects11] update ports for August 2022 release (#26403)
  • b3e8864 [dxut, effects11] ports updated for May 2022 releases (#24890)
  • c9e786d [many ports] remove remaining vcpkg_fail_port_install calls. (#22770)
and 14 more commits:
  • 8d2e732 [dxut, fx11, directxmath] ports updated (#18431)
  • de686c4 Update DXUT port and add Effects11 (FX) port (#16101)
  • 80d52af [quirc, opencv4] Build fixes from 2021-01-18 build (#15788)
  • 09a647a Delete use of vcpkg_test_cmake and vcpkg_common_functions. (#13065)
  • 726c111 [vcpkg] fatal_error when patch fails to apply (#8087)
  • 18b029a [WIP] Add a Homepage URL entry for vcpkg ports (#2933)
  • 050e71d Remove references to CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS (#5937)
  • 9a642ad [box2d][directxmesh][directxtex][directxtk][directxtk12][dxut][entityx][octomap][pdcurses][redshell][rttr][tbb][uvatlas] Improve constraint checking
  • 00f10b7 [dxut] add build for optional libs.
  • 266703e [dxut] switch dxut building static lib dxut is by building static library by default, my previous PR forcing dxut building dynamic by creating a huge patch (basically add dllimport/dllexport everywhere).
  • cadee66 If portfile is not static-enabled yet, warn and then build dynamic The opposite if portfile is not dynamic enabled
  • 1808d46 triplet is now automatically included before portfiles.
  • 7743e9c [dxut] Mark as not yet supporting static
  • c5d487e Add dxut

# Source