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dxutv11.32

Updated

A "GLUT"-like framework for Direct3D 11.x Win32 desktop applications

#Usage

The DXUT for Direct3D 11 package is compatible with built-in CMake targets:

find_package(dxut CONFIG REQUIRED)
target_link_libraries(main PRIVATE Microsoft::DXUTOpt Microsoft::DXUT)

#Supported Platforms

windows & !uwp & !xbox

  • windows
  • linux
  • osx
  • uwp

#Features

No default features.

#dxtk

Support integration with DirectX Tool Kit for DX11

Dependencies:
and one transitive dependency:
Host Dependencies:
2 transitive dependencies:

#spectre

Build Spectre-mitigated library

Dependencies:

No dependencies.

Host Dependencies:

No dependencies.

#Dependencies

No transitive dependencies.

#Host Dependencies

No transitive dependencies.

#Used By

No ports use this.

#Host Tool For

No ports use this.

#Contributors

  • sdcb's avatarsdcb
  • Alexander Karatarakis's avatarAlexander Karatarakis
  • Robert Schumacher's avatarRobert Schumacher
  • Victor Romero's avatarVictor Romero
  • pravic's avatarpravic
  • Stefano Sinigardi's avatarStefano Sinigardi
  • Billy O'Neal's avatarBilly O'Neal
  • Chuck Walbourn's avatarChuck Walbourn
  • Frank's avatarFrank

#Changelog

  • d6986ce[dxut] Update version to august 2024(11.32) (#41179)
  • f3b1045[directxmesh, directxtex, directxtk, uvatlas, dxut, effects11] June 2023 update (#32033)
  • c1d764a[community triplet] adds triplets for building for the Xbox platform (#29210)
  • a438cf6[dxut] update for February 2023 release (#29623)
  • 12c2a93[dxut, effects11] ports updated to support spectre-mitigated libraries (#28713)
  • 42f74e3[dxut, effects11] update port for latest GitHub release (#28281)
  • 362fee9[dxut] port updated for October 2022 release (#27448)
  • 479e1bd[dxut, effects11] update ports for August 2022 release (#26403)
  • b3e8864[dxut, effects11] ports updated for May 2022 releases (#24890)
  • c9e786d[many ports] remove remaining vcpkg_fail_port_install calls. (#22770)
Show 14 earlier changes
  • 8d2e732[dxut, fx11, directxmath] ports updated (#18431)
  • de686c4Update DXUT port and add Effects11 (FX) port (#16101)
  • 80d52af[quirc, opencv4] Build fixes from 2021-01-18 build (#15788)
  • 09a647aDelete use of vcpkg_test_cmake and vcpkg_common_functions. (#13065)
  • 726c111[vcpkg] fatal_error when patch fails to apply (#8087)
  • 18b029a[WIP] Add a Homepage URL entry for vcpkg ports (#2933)
  • 050e71dRemove references to CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS (#5937)
  • 9a642ad[box2d][directxmesh][directxtex][directxtk][directxtk12][dxut][entityx][octomap][pdcurses][redshell][rttr][tbb][uvatlas] Improve constraint checking
  • 00f10b7[dxut] add build for optional libs.
  • 266703e[dxut] switch dxut building static lib dxut is by building static library by default, my previous PR forcing dxut building dynamic by creating a huge patch (basically add dllimport/dllexport everywhere).
  • cadee66If portfile is not static-enabled yet, warn and then build dynamic The opposite if portfile is not dynamic enabled
  • 1808d46triplet is now automatically included before portfiles.
  • 7743e9c[dxut] Mark as not yet supporting static
  • c5d487eAdd dxut