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effects11 v11.29

Created
Updated

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

# Usage

The Effects (FX) system for Direct3D 11 package is compatible with built-in CMake targets:

find_package(effects11 CONFIG REQUIRED)
target_link_libraries(main PRIVATE Microsoft::Effects11) 

# License

# Supported Platforms

windows & !xbox & !mingw

  • windows
  • linux
  • osx
  • uwp

# Features

No default features set.

# spectre

Build Spectre-mitigated library

Dependencies:

No dependencies.

Host Dependencies:

No dependencies.

# Dependencies

No dependencies.

# Host Dependencies

No transitive dependencies.

# Dependents

No dependents.

# Host Dependents

No dependents.

# Contributors

  • Chuck Walbourn's avatar Chuck Walbourn
  • Billy O'Neal's avatar Billy O'Neal

# Changelog

  • f3b1045 [directxmesh, directxtex, directxtk, uvatlas, dxut, effects11] June 2023 update (#32033)
  • c1d764a [community triplet] adds triplets for building for the Xbox platform (#29210)
  • 12c2a93 [dxut, effects11] ports updated to support spectre-mitigated libraries (#28713)
  • 42f74e3 [dxut, effects11] update port for latest GitHub release (#28281)
  • 479e1bd [dxut, effects11] update ports for August 2022 release (#26403)
  • b3e8864 [dxut, effects11] ports updated for May 2022 releases (#24890)
  • c9e786d [many ports] remove remaining vcpkg_fail_port_install calls. (#22770)
  • 8d2e732 [dxut, fx11, directxmath] ports updated (#18431)
  • de686c4 Update DXUT port and add Effects11 (FX) port (#16101)

# Source