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effects11v11.29

Updated

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

#Usage

The Effects (FX) system for Direct3D 11 package is compatible with built-in CMake targets:

find_package(effects11 CONFIG REQUIRED)
target_link_libraries(main PRIVATE Microsoft::Effects11)

#Supported Platforms

windows & !xbox & !mingw

  • windows
  • linux
  • osx
  • uwp

#Features

No default features.

#spectre

Build Spectre-mitigated library

Dependencies:

No dependencies.

Host Dependencies:

No dependencies.

#Dependencies

No dependencies.

#Host Dependencies

No transitive dependencies.

#Used By

No ports use this.

#Host Tool For

No ports use this.

#Contributors

  • Chuck Walbourn's avatarChuck Walbourn
  • Billy O'Neal's avatarBilly O'Neal

#Changelog

  • f3b1045[directxmesh, directxtex, directxtk, uvatlas, dxut, effects11] June 2023 update (#32033)
  • c1d764a[community triplet] adds triplets for building for the Xbox platform (#29210)
  • 12c2a93[dxut, effects11] ports updated to support spectre-mitigated libraries (#28713)
  • 42f74e3[dxut, effects11] update port for latest GitHub release (#28281)
  • 479e1bd[dxut, effects11] update ports for August 2022 release (#26403)
  • b3e8864[dxut, effects11] ports updated for May 2022 releases (#24890)
  • c9e786d[many ports] remove remaining vcpkg_fail_port_install calls. (#22770)
  • 8d2e732[dxut, fx11, directxmath] ports updated (#18431)
  • de686c4Update DXUT port and add Effects11 (FX) port (#16101)