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sdl3-shadercross v3.0.0-preview1

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Updated

This is a library for translating shaders to different formats, intended for use with SDL's GPU API. It takes SPIRV or HLSL as the source and outputs DXBC, DXIL, SPIRV, MSL, or HLSL.

# Usage

sdl3-shadercross provides CMake targets:

find_package(SDL3_shadercross CONFIG REQUIRED)
target_link_libraries(main PRIVATE SDL3_shadercross::SDL3_shadercross) 

# License

# Supported Platforms

!uwp

  • linux
  • osx
  • windows
  • uwp

# Features

No features defined.

# Dependencies

and 4 transitive dependencies:

# Host Dependencies

No transitive dependencies.

# Dependents

No dependents.

# Host Dependents

No dependents.

# Contributors

  • Sebastian Schäfer's avatar Sebastian Schäfer

# Changelog

  • fea1f05 [sdl3-shadercross] add new port (#44039)

# Source