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sdl3-shadercrossv3.0.0-preview2

Updated

This is a library for translating shaders to different formats, intended for use with SDL's GPU API. It takes SPIRV or HLSL as the source and outputs DXBC, DXIL, SPIRV, MSL, or HLSL.

#Usage

sdl3-shadercross provides CMake targets:

find_package(SDL3_shadercross CONFIG REQUIRED)
target_link_libraries(main PRIVATE SDL3_shadercross::SDL3_shadercross)

#Supported Platforms

!uwp

  • linux
  • osx
  • windows
  • uwp

#Features

No features defined.

#Dependencies

and 2 transitive dependencies:

#Host Dependencies

No transitive dependencies.

#Used By

No ports use this.

#Host Tool For

No ports use this.

#Contributors

  • Sebastian Schäfer's avatarSebastian Schäfer
  • Liam's avatarLiam

#Changelog

  • f7805f1[sdl3-shadercross] Update to 3.0.0-preview2 (#51007)
  • fea1f05[sdl3-shadercross] add new port (#44039)