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shader-slang v2024.15.2

Created
Updated

Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.

# License

Unspecified

# Supported Platforms

(arm64 | x64) & (linux | osx | windows) & !uwp

  • linux
  • osx
  • windows-arm64
  • windows-x64
  • uwp
  • windows-x86

# Features

No features defined.

# Dependencies

No dependencies.

# Host Dependencies

No dependencies.

# Dependents

# Host Dependents

No dependents.

# Contributors

  • Daniel Johansson's avatar Daniel Johansson
  • Billy O'Neal's avatar Billy O'Neal
  • Dynamitos's avatar Dynamitos
  • JonLiu1993's avatar JonLiu1993
  • Kai Pastor's avatar Kai Pastor
  • MonicaLiu's avatar MonicaLiu
  • Ada Tufankjian's avatar Ada Tufankjian
  • Cheney Wang's avatar Cheney Wang
  • Lily Wang's avatar Lily Wang

# Changelog

  • 70179a7 [shader-slang] Update to 2024.15.2 (#42636)
  • 55dec59 [shader-slang] Update to 2024.15 (#42503)
  • 7f07e3e [shader-slang] Fix incomplete port update (#42376)
  • 21d6437 [shader-slang] update to v2024.14.6 (#42363)
  • 3f0a66b [shader-slang] update to v2024.14.3 and fix package debug path (#41854)
  • 094cbc9 [shader-slang] Updating to 2024.11 and fixing macos binaries (#40866)
  • 85a9996 [shader-slang] Updating to 2024.10 (#40747)
  • b787a35 [shader-slang] Update to v2024.1.33 (#40128)
  • 18842ca [shader-slang] Update to v2024.1.25 (#39620)
  • a1212c9 [shader-slang] Update, fix (#38602)
and 6 more commits:

# Source