shader-slangv2026.18
- Updated
Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.
- Project website: https://github.com/shader-slang/slang
#Usage
shader-slang provides CMake targets:
find_package(slang CONFIG REQUIRED)
target_link_libraries(main PRIVATE slang::slang)Slang loads standard modules and host API bindings beside its runtime library.
For app-local deployment, copy slang-standard-module-*, slang.slang, and gfx.slang
from bin or debug/bin (lib or debug/lib on non-Windows) beside the deployed library.
#License
Not declared in the port manifest
#Supported Platforms
(arm64 | x64) & (linux | osx | windows) & !uwp & !(static & staticcrt)
- ✅linux
- ✅osx
- ✅windows-arm64
- ✅windows-x64
- ❌
uwp - ❌
windows-x86
#Features
No features defined.
#Dependencies
No dependencies.
#Used By
- daxa (feature
utils-pipeline-manager-slang)
#Contributors
Daniel Johansson
Billy O'Neal
Dynamitos
JonLiu1993
Kai Pastor
MonicaLiu
Ada Tufankjian
Cheney Wang
Lily Wang
Jonatan Nevo
Jonatan Nevo
Tom Conder
Henrik Gharagyozyan