Skip to Content

ogre-next v2.3.3

Created
Updated

Ogre Next - scene-oriented, flexible 3D engine written in C++

# License

# Supported Platforms

!emscripten & !uwp & !xbox

  • linux
  • osx
  • windows
  • uwp

# Features

Default features: d3d11 , gl3plus , metal , vulkan

# d3d11

Direct3D 11 render system

Supports: windows
  • windows
  • linux
  • osx
Dependencies:

No dependencies.

Host Dependencies:

No dependencies.

# gl3plus

OpenGL 3+ render system

Supports: !android & !(arm & windows)
  • linux
  • osx
  • windows-x64
  • windows-x86
  • windows-arm64
Dependencies:

No dependencies.

Host Dependencies:

No dependencies.

# metal

Metal render system

Supports: osx | ios
  • osx
  • linux
  • windows
Dependencies:

No dependencies.

Host Dependencies:

No dependencies.

# planar-reflections

Component to use planar reflections, can be used by both HlmsPbs and HlmsUnlit

Dependencies:

No dependencies.

Host Dependencies:

No dependencies.

# vulkan

Vulkan render system

Supports: !osx
  • linux
  • windows
  • osx
Dependencies:
and 2 transitive dependencies:
Host Dependencies:
2 transitive dependencies:

# Dependencies

and 12 transitive dependencies:

# Host Dependencies

and one transitive dependency:

# Dependents

# Host Dependents

No dependents.

# Contributors

  • zi-m's avatar zi-m
  • Lily's avatar Lily
  • Billy O'Neal's avatar Billy O'Neal
  • Frank's avatar Frank
  • Cheney Wang's avatar Cheney Wang
  • talregev's avatar talregev
  • Kai Pastor's avatar Kai Pastor
  • autoantwort's avatar autoantwort

# Changelog

# Source