ogre-nextv3.0.0
- Updated
Ogre Next - scene-oriented, flexible 3D engine written in C++
- Project website: https://github.com/OGRECave/ogre-next
#Features
Default features: d3d11, gl3plus, metal, vulkan
#d3d11
Direct3D 11 render system
Platforms: windows
- ✅windows
- ❌
linux - ❌
osx
Dependencies:
No dependencies.
Host Dependencies:
No dependencies.
#gl3plus
OpenGL 3+ render system
Platforms: !android & !(arm & windows)
- ✅linux
- ✅osx
- ✅windows-x64
- ✅windows-x86
- ❌
windows-arm64
Dependencies:
No dependencies.
Host Dependencies:
No dependencies.
#metal
Metal render system
Platforms: osx | ios
- ✅osx
- ❌
linux - ❌
windows
Dependencies:
No dependencies.
Host Dependencies:
No dependencies.
#planar-reflections
Component to use planar reflections, can be used by both HlmsPbs and HlmsUnlit
Dependencies:
No dependencies.
Host Dependencies:
No dependencies.
#vulkan
Vulkan render system
Platforms: !osx
- ✅linux
- ✅windows
- ❌
osx
Dependencies:
and 2 transitive dependencies:
- vulkan-headers (through vulkan)
vulkan-loader (through vulkan)
Platforms:
!android
Host Dependencies:
2 transitive dependencies:
- vcpkg-cmake (through glslang)
- vcpkg-cmake-config (through glslang)
#Dependencies
and 13 transitive dependencies:
#Host Dependencies
and 2 transitive dependencies:
vcpkg-cmake-get-vars (through libpng)
Platforms:
arm & android- vcpkg-tool-meson (through lcms)
#Used By
#Host Tool For
No ports use this.
#Contributors
zi-m
Lily
Billy O'Neal
Frank
Cheney Wang
talregev
Kai Pastor
autoantwort
Dennis