ogre-next v2.3.3
- Created
- Updated
Ogre Next - scene-oriented, flexible 3D engine written in C++
# License
# Supported Platforms
!emscripten & !uwp & !xbox
- ✅ linux
- ✅ osx
- ✅ windows
- ❌
uwp
# Features
Default features: d3d11
, gl3plus
, metal
, vulkan
# d3d11
Direct3D 11 render system
Supports: windows
- ✅ windows
- ❌
linux - ❌
osx
Dependencies:
No dependencies.
Host Dependencies:
No dependencies.
# gl3plus
OpenGL 3+ render system
Supports: !android & !(arm & windows)
- ✅ linux
- ✅ osx
- ✅ windows-x64
- ✅ windows-x86
- ❌
windows-arm64
Dependencies:
No dependencies.
Host Dependencies:
No dependencies.
# metal
# planar-reflections
Component to use planar reflections, can be used by both HlmsPbs and HlmsUnlit
Dependencies:
No dependencies.
Host Dependencies:
No dependencies.
# vulkan
Vulkan render system
Supports: !osx
- ✅ linux
- ✅ windows
- ❌
osx
Dependencies:
and 2 transitive dependencies:
- vulkan-headers (by vulkan )
vulkan-loader (by vulkan )
Platforms:
!android
Host Dependencies:
2 transitive dependencies:
- vcpkg-cmake (by glslang )
- vcpkg-cmake-config (by glslang )
# Dependencies
and 12 transitive dependencies:
# Host Dependencies
and one transitive dependency:
vcpkg-cmake-get-vars (by libpng )
Platforms:
arm & android
# Dependents
# Host Dependents
No dependents.
# Contributors
- zi-m
- Lily
- Billy O'Neal
- Frank
- Cheney Wang
- talregev
- Kai Pastor
- autoantwort